ZeniMax Online Studios

ZeniMax Online Studios Cancelled MMORPG 1024x576

I joined ZeniMax Online Studios as a Combat Design Intern and was later brought on full-time as an Associate Combat Designer. I worked on a now-cancelled unannounced third-person action MMO, for a little over 2 years,  focusing on core combat systems and player kit development while collaborating closely with teams across design, engineering, animation, and more.

My Responsibilities

  • Helped design and implement core third person combat systems, including ranged weapon feel, targeting logic, and ability-driven combat loops.

  • Worked with engineers to prototype player kits from the ground up using networked state machines and visual scripting, focusing on fast iteration and sync across systems.

  • Collaborated with animation, VFX, and audio to polish player kits and weapons for a high-visibility Xbox leadership demo, focusing on timing, clarity, and impact.

  • Wrote foundational design docs outlining melee principles and weapon archetypes, used by the team to align direction and inform early prototyping.

  • Prototyped experimental weapons and abilities outside scope to test engine limits and pitch new combat possibilities for future features.

  • Supported the development of cooperative player kits by exploring mechanics that encouraged synergy, team positioning, and role clarity.

  • Incorporated playtest feedback to improve UI clarity, input response, and moment-to-moment combat feel across player kits.

  • Built and maintained a shared test level used by Art, Animation, VFX, and AI teams to validate combat systems and align on timing, readability, and feel.

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