Orlando Jimenez

Game Design Portfolio

About Me

I’m a combat designer focused on building responsive, satisfying gameplay systems—from player abilities and weapons to AI and boss encounters. I’ve worked on a AAA multiplayer action game at ZeniMax Online Studios and built multiple prototypes and team projects in Unreal Engine.

Featured Projects

A breakdown of the combat design work I've done across multiple projects with details on my role and designs.

ZeniMax Online Studios Cancelled MMORPG

Associate Combat Designer

Learn how I helped design and implement core combat systems—from prototyping player kits to polishing weapons for a high-level Xbox leadership demo.

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Solo Project

A first-person prototype focused on weapon feel, AI behaviors, and level pacing—built entirely solo in Unreal.

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Trial Of The Elements

Designed elemental powers, player abilities, and scripted the final boss encounter in this third-person puzzle-combat adventure.

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First Person Shooter

Developed weapon types, turret and melee AI, and tuned arena combat for a wave-based FPS in Unreal.

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