Game Design Portfolio
About Me
I’m a combat designer focused on building responsive, satisfying gameplay systems—from player abilities and weapons to AI and boss encounters. I’ve worked on a AAA multiplayer action game at ZeniMax Online Studios and built multiple prototypes and team projects in Unreal Engine.
Featured Projects
A breakdown of the combat design work I've done across multiple projects with details on my role and designs.
Associate Combat Designer
Learn how I helped design and implement core combat systems—from prototyping player kits to polishing weapons for a high-level Xbox leadership demo.
Solo Project
A first-person prototype focused on weapon feel, AI behaviors, and level pacing—built entirely solo in Unreal.
Trial Of The Elements
Designed elemental powers, player abilities, and scripted the final boss encounter in this third-person puzzle-combat adventure.
First Person Shooter
Developed weapon types, turret and melee AI, and tuned arena combat for a wave-based FPS in Unreal.
